Dates allow you to spend money and time taking characters to locations in exchange for affection. Each date has a separate time block requirement and takes actual time to complete (affected by your multiplier), during which you cannot interact with other characters (but you can interact with phone flings).
Some relationship levels require dates to progress; however, you are still awarded the full amount of affection you'd have received inviting them freely. This makes giving required gifts and dates before working on building up affection a valid and efficient strategy. Sometimes, the value of the offering will exceed their affection requirements for that level, completing two goals at the same time!
You can also skip the time block and money requirements by spending one diamond per date instead, though it is almost never worth it as diamonds can be spent on much better things.
When you take a character to a place for the first time, that location is unlocked in the respective Crush Crush or Blush Blush memory album.
Crush Crush[]
The Date button unlocks when you reach Friendzoned rank with a girl. All dates are available, and do not change in price or affection earned.
Note: The order of dates shown in-game is erratic and does not reflect cost, efficiency, alphabetical order, affection or time. All dates are more efficient than gifts; however, dates require active time and time blocks, and do not reach the upper ranges of affection that gifts can reach.
Image | Title | Affection | Cost | Cost per Affection | Time Blocks | Completion Time |
---|---|---|---|---|---|---|
Moonlight Stroll | 600 |
$1,000 1 Diamond |
$1.67 | 3 | 15 seconds | |
Beach | 5,000 |
$10,000 1 Diamond |
$2 | 4 | 30 seconds | |
Sightseeing | 40,000 |
$100,000 1 Diamond |
$2.5 | 5 | 45 seconds | |
Movie Theater | 300,000 |
$1,000,000 1 Diamond |
$3.33 | 6 | 60 seconds |
Blush Blush[]
Dates are unlocked from the beginning with all guys except Nimh. His date button unlocks when you reach the Aquaintance stage. Dating values in Blush Blush change as a guy transforms back.
The picture shown on the date menu stays the same the entire game, like in Crush Crush. The Date screen and the date photos in the memory album will show the guy in whatever form he is currently in, even if the guy hasn't gone to a location in that specific form.
Animal[]
Image | Title | Affection | Cost | Cost per Affection | Time Blocks | Completion Time |
---|---|---|---|---|---|---|
Dinner | 105 | $130 | $1.23 | 3 | 10 seconds | |
Boat Ride | 264 | $550 | $2.08 | 4 | 20 seconds | |
Coaster | 666 | $2,300 | $3.45 | 5 | 30 seconds | |
Carnival | 1,680 | $9,700 | $5.77 | 6 | 40 seconds |
Partially Transformed[]
Dates get more expensive, and each requires one more time block than before.
Image | Title | Affection | Cost | Cost per Affection | Time Blocks | Completion Time |
---|---|---|---|---|---|---|
Dinner | 4,234 | $36,000 | $8.50 | 4 | 2 minutes | |
Boat Ride | 10,670 | $125,000 | $11.72 | 5 | 3 minutes | |
Coaster | 26,890 | $640,000 | $23.80 | 6 | 4 minutes | |
Carnival | 67,763 | $2,700,000 | $39.84 | 7 | 5 minutes |
Human[]
The last stage before completion, "Lover", introduces the Masquerade. Every character requires some number of dates here to advance. It is also the most cost-efficient date, but may not provide enough affection to advance on its own.
Image | Title | Affection | Cost | Cost per Affection | Time Blocks | Completion Time |
---|---|---|---|---|---|---|
Dinner | 170,762 |
$15,000,000 6 Diamonds |
$83.16 | 14 | 6 minutes | |
Boat Ride | 430,322 |
$30,000,000 7 Diamonds |
$138.97 | 18 | 7 minutes | |
Coaster | 1,084,412 |
$80,000,000 8 Diamonds |
$230.54 | 22 | 8 minutes | |
Carnival | 2,732,720 |
$200,000,000 9 Diamonds |
$384.23 | 25 | 9 minutes | |
Masquerade | 6,886,456 |
$3,500,000 10 Diamonds |
$0.49 | 10 | 10 minutes |